Monday, January 18, 2010
Digging through some old characters yesterday and found that there is alot of potential there. Many of these characters haven't found use in over two or three years. I blame this on two reasons. DM lossing interest and DM coming up with other things. Looking back further I remembered that we used to go round with DMing. One person would do a few sessions or an adventure they had purchased or came up with and then one of the other players would step in to add to that. The best thing about this is that rather than alot of wide slopping plots all taking place back to back you would get a wider slope that doesn't always follow a scripted progression. The plot begining in one set of sessions might later come into play in another adventure later on. When one dm comes up with another npc it is there later on for others to use. The world may not begin as some huge tapestry but becomes a piece forged by a group of like minded individuals. This doesn't always work out unless your group goes by some rules. Sometimes characters get too much exsposure. This is still a problem today where certain people cater things to characters. Examples are like too many npcs that are part of the DMs characters background or weapons only so and so or the ugly one can use. However by accepting some ground rules a group can deal with such things and take a campaign in this manner to the next level. By drafting at least a decent view of the world and it's peoples and religons one can later on expand on this and make it a bit bigger little by little. Even without these rules and some of the pitfalls back in our second edition group we managed to have a lot of memorable moments and still have fun while doing it. The best part was that everyones need to DM was met without fourteen thousand groups springing up because of it. I am prolly going to start drafting a sort of rules bible to an effect so I can propose a group of sorts. Cause I should case you were wondering.
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That might be kinda hard. It's been a long @$$ time since we did that style round robin. Our other DMs may not be up for it.
I get the idea of a rules bible... but the part that sucks is that you HAVE TO MAKE a rules bible. I know a lot of stuff that you're going to put in there will be no-brainer kinda stuff... but I think it's sad that it has to be on paper to be followed. (Like no undo-ing already laid plot, or NPC-killing when it's your turn to DM, or beefing up your PC on your turn... which we were guilty of on occasion.)
I'd like the round robin, but unless we get another DM to sign on - Steve or otherwise - it would pretty much be a back & forth.
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